Dev Blog


Update

Its been a crazy and interesting stretch. Read more







Gladiotron Development blog entry #3

Development

In the last little while in an effort to bolster my coding skills I've begun working through some Udemy tutorials that cover working with C++ in Unreal Engine 4 which is what I'm using to develop the game. So far it's been good as I've gone through some of Ben Tristem's course and made a console game called Bulls and Cows. It was a nice exercise, but I know the real learning comes from trying things, and figuring them out on your own. The next section on the course actually aligns really nicely with a part of the game. So I look forward to digging into that and sharing my progress here. Within the next few weeks I have a lot that I need to accomplish. Read more


Gladiotron Development blog entry #2

Code

Currently still working through getting the website working and presentatble. I'm using uikit for theming the site, which is another learning process itself. I've looked at Bootstrap and Foundation in the past. Uikit is new to me, but after a bit of research it make sense. That is one big thing that I've struggled with. The desire for immediate results. What I've found as an artist learning to program is that patience is key and immediate gratification does't really exist. Also, you sometimes have to do quite a bit of reasearch to figure out what it is that you're doing and you have to feel comfortable not knowing what you're doing half the time. There is an endless world fo dependencies that you've never heard of and a lot of tutorials assume a good amount of prior understanding. In the name of moving forward I've gotten rid of my pride and started asking questions on the blog. Sometimes I am able to figure out the answer before anyone responds, but it's kind of nice to know that you can get some assistance from the fine folks on the web. Read more


Gladiotron Development blog entry #1

Code

So after spending a few days working at it, I'm finally starting to get a feel for some of the tools that I'll be working with to create this site. I've messed around with a few different CMS's in the past like Drupal, Wordpress and Processwire. I was always deadset on using Drupal because it is more of a framework creator than a simple CMS, but I always struggled with how to customize the presenation the way I wanted. Plus it had a very steep learning curve. In an exhaustive search for an alternative, I came across Processwire, which similar to Drupal is more of a framework than a simple CMS, however, it had a much more elegant solution which allowed me to lean on my understanding of html and css more easily. That is where I am at currently here with blog post number one. Working with Processwire, getting the Gladiotron set up and ready to go. Read more


Gladiotron