Dev Blog

Characters and game update

Development

I've recently finished another character for the game. He will both be a playable character in the game and also the next character we are introduced to in the comic. I'm still finalizing the space ship and a second outfit for Commander Bean and then it should be ready to go. This has been a bit of a road block for a while. Actually getting all the characters ready has been a bottle neck to further progress at least on the comic side of things. Progress has been slow and steady though. Read more



Update

Its been a crazy and interesting stretch. Read more







Gladiotron Development blog entry #3

Development

In the last little while in an effort to bolster my coding skills I've begun working through some Udemy tutorials that cover working with C++ in Unreal Engine 4 which is what I'm using to develop the game. So far it's been good as I've gone through some of Ben Tristem's course and made a console game called Bulls and Cows. It was a nice exercise, but I know the real learning comes from trying things, and figuring them out on your own. The next section on the course actually aligns really nicely with a part of the game. So I look forward to digging into that and sharing my progress here. Within the next few weeks I have a lot that I need to accomplish. Read more


Gladiotron Development blog entry #2

Code

Currently still working through getting the website working and presentatble. I'm using uikit for theming the site, which is another learning process itself. I've looked at Bootstrap and Foundation in the past. Uikit is new to me, but after a bit of research it make sense. That is one big thing that I've struggled with. The desire for immediate results. What I've found as an artist learning to program is that patience is key and immediate gratification does't really exist. Also, you sometimes have to do quite a bit of reasearch to figure out what it is that you're doing and you have to feel comfortable not knowing what you're doing half the time. There is an endless world fo dependencies that you've never heard of and a lot of tutorials assume a good amount of prior understanding. In the name of moving forward I've gotten rid of my pride and started asking questions on the blog. Sometimes I am able to figure out the answer before anyone responds, but it's kind of nice to know that you can get some assistance from the fine folks on the web. Read more


Gladiotron